Pick of The Week
‘Doing the UX’
"Describing what I do as a UX designer has always been difficult."
It can often be difficult to find a way to describe exactly what "user experience design" means to someone who isn't familiar with experience design, or even with design itself.
The Best of The Rest
Get Started with Motion Design in 9 Steps
As human beings we are used to seeing the world moving around us.
Which means, by adding a little bit of motion and animation to our digital products, we can quickly bring them to life. But where should you begin?
Testing Designs with Humans
"Wait, I'm making this for someone else to use?!?"
The products you make aren't for you. They are for other people, and other people won't necessarily know where that icon will take them or what that button does. Testing your designs with humans is vital.
Resources, Links, References and articles on Design Systems
Last week we discussed what a design system was.
This week, we bring you a vast collection of resources, links, references and articles to get you started with, or continue to grow, your own design system.
Designing Farrago – Rogue Amoeba
An inside look at a few different parts of the design process.
"Designing a new app feels more akin to pruning a bonsai tree than to simply drawing a picture. The design lives and grows in ways you can’t always predict."
One More Thing
Niantic’s Harry Potter Game will be a Defining Moment for AR
PokémonGo took the world by storm.
But it's time for Pokéballs and Pocket Monsters to move aside; wands and wizardry are coming to take their place. With Niantic's new Harry Potter game, AR is creeping into the forefront of the digital world.